Players cannot customize rules in this mode, even if they setup a room for the friends to play in. Players can compete in either Team Battle mode for Coin or Balloon Battles or individual Vs races where players compete in three-lap races around the tracks. Players have 12-digit friend codes, but can also add friends from their Wii console friends list, a rarity for NWFC games. Mario Kart Wii features online play for up to 12 players. Coin Runners - Players compete against another team to collect the most coins before time expires.
Balloons can also be stolen from opponents if the player turbo charges them. Balloons are popped by hitting opponents with items. Balloon Battle - Players compete against another team to try and pop the most bubbles before time expires.Custom rules include the ability to change the speed class, how tough the CPU can be, what type of vehicles the CPU can drive, whether courses raced are chosen, random or in a specific order, how often items appear, and how many races appear in a set. Players can make up their own rules here and face off against the computer by themselves or compete in a team race. Players can watch their fastest replay and unlock a Staff Ghost replay to compete against if their times are fast enough. Players are given a Triple Mushroom to start each Trial. Here players compete for the fastest time possible in each course.
Time Trials A Time Trial run at Rainbow Road with Mario.
After all four races are played, an award ceremony is being held for the three best drivers and players are given a ranking from E to 3 Stars in addition to the trophy for winning the cup. First place gives the player fifteen points, twelve for second place, ten for third, and so forth. With more racers, the point system has increased. The key to winning the mode is to use items and claim first place after all three laps are played. As always in every GP mode, players start the first race of the cup at the back of the grid and just like in Mario Kart DS, players can rocket start by pressing the gas button during the countdown before the green light on Lakitu's signal goes off. Players can also switch the first two classes to Karts and Bikes once they beat all the circuits. There are four modes of competition: 50cc ( Karts only), 100cc (Bikes only), 150cc, and Mirror Mode - the last of which only opens up when a player completes all circuits of all previous classes. Here, players compete in races facing 11 CPU opponents at once, a step up of four from previous Mario Kart games which maxed out at seven opponents per race. The standard single-player Mario Kart mode. Grand Prix Toadette is ready to go as the countdown to the GP race is about to begin. With the exception of Time Trials and Grand Prix which only holds one person, all modes can be played in local multiplayer with up to four people at once. In Mario Kart Wii, there are four standard mode of gameplay. Another "new feature" is the removal of a feature previously added in Mario Kart: Double Dash!!, which was the addition of unique items for each character since these weapons are now gone, all the characters in the same weight category play identically, creating a less dynamic, more homogeneous race experience.
Mario Kart Wii ships with the Wii Wheel, a plastic shell designed to hold the Wii Remote and act as a unique gimmick control for the game, which went through at least 30 different iterations before a final design was decided upon. Mario Kart Wii Introduces several new features to the franchise, including motorbikes, support for up to 12 racers at a time, and Internet-based racing over the Wii's Wi-Fi connection. New Features One of the new features, supporting up to 12 racers at a time instead of the usual 8. The latest installment of the classic Mario racing franchise, Mario Kart Wii pits players against each other as well as computer opponents in a fast-paced, cartoon-style of kart racing, making judicious use of the Wii's accelerometer-based technology.Īs of March 31 2016, it has sold 36.75 million copies worldwide.